Friday, 6 July 2012
Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
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Friday, 6 July 2012 by Unknown · 0
Monday, 2 July 2012

The player controls a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of his ninja clan. Through five missions (consisting of three stages for the first mission and four stages each for the rest), Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. At the start of each mission, the player is shown their objective, followed by a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage.
- Mission 1: "Pursue the terrorists" - Set in the slums of a city. The boss is Ken Oh, a gigantic samurai-like ninja who can throw fireballs.
- Mission 2: "Enter the enemy's hideout" - Set in a harbor. The boss is the Black Turtle attack chopper, which drops off an army of yellow-clad ninjas.
- Mission 3: "Attack the logistic base" - Set in a secret base hidden within a cave. The boss is a lineup of stack-up Mandara statues controlled by a supercomputer, which takes the form of a giant fireball-spitting face.
- Mission 4: "Destroy the enemy ninja group" - Set in a ninja training camp. The boss is the Lobster, a tall sword-wielding ninja clad in red samurai armor with a V-shaped symbol on his helmet.
- Mission 5: "Defeat the behind-the-scene ninja" - Set in the mansion of the enemy's leader. Unlike previous missions, the player is not allowed to continue if he loses all of his lives at this point. The final boss is Zeed's leader the Masked Ninja, who attacks with four different ninjutsu techniques. His true identity is revealed to be Nakahara, Joe Musashi's mentor. Nakahara's name is a reference to the Musashi-Nakahara Station. His name is meant to be a hint of his true identity as "Nakahara Musashi", Joe Musashi's father.
The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.
Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.
Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them.
At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.
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Monday, 2 July 2012 by Unknown · 0

X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat 'em up based on the characters of the same name under license from Marvel Comics. The animation of the X-Men and the supervillains are based on the 1989 X-Men pilot episode titled X-Men: Pryde of the X-Men. An HD port of the game by Backbone Entertainment was released on PlayStation Network and Xbox Live Arcade on December 14, 2010 and December 15, 2010 respectively.
The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through enemies from the comics such as an army of hundreds of Sentinels, the Reavers and supervillains such as Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Living Monolith, and Mystique. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission. The heroes fight their way to Island M and ultimately to Magneto's base on Asteroid M where the final battle with the "Master of Magnet" (sic) takes place.
The object of the game is to progress as far as possible while surviving attacks from Magneto and his minions. The character is controlled with a standard joystick, an attack button, a jump button, and a mutant power button. In addition to right and left, the character can move up and down the screen as well which adds a three-dimensional feel to the game. Every character is able to fight with punches, kicks, or other close combat attacks. Each character also has a unique mutant power which can be used to defeat all or nearly all enemies on the screen. The use of a mutant power is very effective, but also costly since it causes a character to lose three health points. Normally, a character who drops below four health can no longer use any mutant powers, but it is also possible for characters to obtain bonus mutant powers which can be stored like items (similar to Golden Axe 's magic powers). In the Japanese version, the power items are used up before the health, and there are also power-ups and health packs throughout the level.
by Unknown · 0
Thursday, 28 June 2012

The 1990s was a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of Rabu threatened to destroy this fragile peace.
Aircraft uses in this Game:
- F/A-18 Hornet - The most balanced aircraft available. It can handle air-to-air and air-to-ground sorties.
- F-14 Tomcat - Dedicated air-to-air fighter. Not as capable in air-to-ground combat but it is a formidable fighter.
- A-6 Intruder - Principle ground attack aircraft. It is not well suited for air-to-air.
Snapshot:
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Thursday, 28 June 2012 by Unknown · 0
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